The character

Moth-inspired armor and a dusty cloak frame a character who can be graceful and clumsy in the same breath. The design begins with that personality, rather than treating the costume as a separate layer.

The development

A character turnaround establishes the design from multiple angles. The next stage explores Wick in ZBrush, translating the drawing into three-dimensional form.

What I’m studying

This is also an opportunity to time the sculpting process and learn more about how a character moves from an idea to a model. The project is still in development.